I created a fully procedural model of the Shitennō-ji temple in Houdini. I textured the model and rendered it a mountain scene. I also simulated and rendered rigid body dynamics (RBD) of the temple destruction with multiple material types (Wood, Paper, Stone). I also simulated an ice blast and composited it into a scene, including RBD and smoke simulations as well as camera tracking, texturing, and advanced compositing. My work in VFX placed me as a finalist in The Rookies Young Guns VFX Contest 2020 and 2019.
2020